/*
 * Texture.cpp
 * Author: Johan Kristins
 *	
 */

#include "Texture.h"
#include "../Game/Context.h"

static unsigned int m_iIDGenerator = 0;

Texture::Texture()
{
	m_iWidth = 0;
	m_iHeight = 0;
	m_cBitMode = 0;
	m_iTextureID = -1;
	m_pacPixelData = NULL;
	m_cName = new char[Context::GetHandle()->MAX_PATH_LENGTH];

	m_iID = m_iIDGenerator++;
};

Texture::~Texture()
{
	
};